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Life By You is cancelled

Life By You has announced its cancellation. The announcement was made on the Paradox Interactive Forums via Paradox General Discussion. Having it announced on the PDX general discussion instead of the Life By You forums means that the Life By You forum will likely shut down soon.  The game has been cancelled due to the game lacking on some key areas according to Paradox Deputy CEO, Mattias Lilja. Which may translate to simply dissatisfaction with the current builds and delaying the game is not their answer. There are other sides to the disappointing story about funding or corporate matters. One of the developers posted an article , stating that they were only informed two weeks before the early access. The biggest selling point for me is its supposed open world and concurrent gameplay. Rod Humble described it as your neighborhood would slowly transform as your game progresses. The other selling point to me is its direct competition with The Sims. Based on the reception on my bad exper

Sims 4 now uses a Daily Login Reward to unlock new content

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The Sims 4 is adding new content via a Daily Login award mechanic. New weekly content will be unlocked that can then be claimed after logging in a few times a week. At least they're free  but I have some thoughts as it is a timed event. Perhaps they're testing this model for Project Rene.  First of all, what is the harm in adding the new content without logging into the game? The daily login mechanic looks like the phase to turn The Sims into a completely online game. I won't dub Project Rene as Sims 5 yet as its concept functions closer to a spin-off Sims (aka Sims Online). Obviously, having a daily login mechanic belong to online games. Perhaps they want to bring back the playerbase -- sort of?  Granted that the daily login adds a sense of urgency, I don't see any difference if they simply serve new content without the "battle-pass" gimmick. Also, new content can be announced on their social media.  They've done it with the pools and everybody was simply

I finally found my new staple game - Palworld Review

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Mozzarina of the window, what is your wisdom? When I saw the Palworld ads as early as 2021, I knew it was going to sell. But I admit I also thought it was a cheeky game resembling a monster collector with guns and would end up as a vaporware. The Palworld ad was rough too when Pocket Pair was still using Unity.  Fast forward to the January 19, 2024, I bought the EA of Palworld on Steam. They did it! I didn't think twice of getting it. It was interesting at least. Now, I'm glad I'm playing it. This article is long overdue on Harvest Gamer, but I wanted to make sure it's out there. Palworld is a game I've been looking for . That is, I finally found a game that needs to be played and installed on all of my machines. Why play Palworld? Synopsis Pros Singleplayer and Multiplayer capable Pals are not a gimmick Fixed Map Design At 60fps Cons Need More Base Creativity Five Pal Party Conclusion Why play Palworld?  (top) The premise is simple. You catch Pals, build a base, a

A Confusing Sims 5

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I've always been excited when there's a new Sims game to be released. Yes, including Sims Medieval. Sims is a staple in my computer. But I'm rather confused about EA's recent announcement to Project Rene, codename to the upcoming mainline Sims game. And despite the amount of content in Sims 4 - we still can't shake off the feeling of something lacking. Here are four things that I'm wary about The Sims 5: 1. Project Rene to support mobile and PC experience. I'm not sure how this will play out graphics and performance wise. We still have no information on whether mobile will translate to cloud servers or local files. But logging in to play Sims itself (not logging onto a launcher) is not what I'm excited to do. Having a third party launching the game serves as a gate to actually owning the game. What happens when it's time to move on to Sims 6? Until now, I enjoy Sims 2 because it runs without any launcher. Sims 5 may use local files to run on the PC -

Sims 5 seemingly heading toward a Free-to-Play with Subscription model

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The joke of paying real cash to buy a virtual outfit, a virtual furniture, or a virtual lot to play Sims may become frighteningly real. A snippet from Maxis' career page caught the attention of many simmers when it involves Project Rene (aka Sims 5) looking for a Head of Marketplace & Monetization. The post describes that the newest entry to The Sims reveals a free-to-enter and paid content. It eludes to going away from the traditional buy-to-play model to a free-to-play model similar where players have to be connected online and subscribed to receive new content. The page above is no longer available on the Maxis Careers page (yet reflected on a LinkedIn post  too).  The Sims 4 base game became free-to-play last October 18, 2022. And EA / Maxis introduced Game packs and Kits for The Sims 4. So the likely move for Project Rene (Sims 5) would be to streamline the content distribution by offering a free base game and then building it up through a subscription model or through de

The Sims 5 is facing a good competition!

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Life-sim games are my staple when it comes to rest and relaxation. I enjoy it even in its slightest hint from RPGs such as Skyrim, Fable, and so on. I grew up playing life-sims from different perspectives whether farming games or building houses, but I was heavily immersed with The Sims. Now we're seeing a new age of life-sim games with multiplayer in mind. And which we also expect in the development of The Sims 5.  Here are the upcoming life-sim games hyping me along with Sims 5:    The Sims 5 Paralives Life By You Vivaland The Sims 5  (top) (Image Credit: Electronic Arts / Maxis) The mainstream life-sim is going to add multiplayer, but EA emphasizes that Sims 5 will not become an MMO. Graphics wise, Sims 5 could be described as an upgraded Sims 4. But it's still in the very early phase of development. In fact, Project Rene invited play-testers to design the interior of an apartment only (i.e. a pre-built space). Building the dry-walls was absent during the initial play-test.

That stuck feeling is terrible

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I'm stuck right now. I'd like to save up for a new phone. I'd like to save up for a car. I'd like to save up for a new home. I'd like to save up for a new computer. I'd like to save up for a business. I can't spend. I need more savings. Welcome to the real world. But I think it's just February talking. I usually spend around this time of the year. Otherwise, it's going to be stale as work. But I'm feeling super bored already. If I'm to save up, then I shouldn't be spending until June. Homeownership is my primary focus and I'm getting impatient at work and on my game development. I'm getting antsy in life. My game development always hits a snag: fix one problem, notice another. The latest development in my game involves town management but now I have to examine the story and (possibly) redo it. While I was drafting the dialogue between the player and an NPC on the town management, I realized that the whole premise is weak. Worse, i